

Those saving throws and base attack bonuses are exactly the kind of thing I mean, while they differ from class to class, good is still good, 12 is still half, I wanted the progressions for those. What would you guys think of a choose the base form of your minion mechanic?Īnd seriously, does anybody know where I can find a guide the minutiae that all classes are built on? Initially I WAS thinking just the browns, but the greens are also a good choice, reds seem like too much to me, and blues, Well i was just going to say no, but what if they acted as a fast healing mechanism for the horde? It keeps me from having to go to deep and ending up with a bunch of free resurrectionists for the overlord, but allows them to fulfill their main game purpose.
#Overlord raising hell choice effects plus
as for magic I'm thinking of line or targeted spells, plus possibly some buffs.
#Overlord raising hell choice effects full
I agree with your breakdown of the Overlord, but we've already seen that one was quite a bit better a wizard than the other two, and while they fit that mold you dissected, I want it to be a fun class, I'd like to let the players have more decision than that, so I was thinking the full gamut of armor options as well as proficiences up to and including martial weapons with no shield. I'm not overly familiar with the minion rules, but they do look like something I should look at for this,Īs to Kazaan.

Greens? The Horde can virtually flank by sending out invisible scouts. Reds? The Horde gets some ranged attack potential.

What are you going to focus on? Browns? The Horde gets better damage. Beyond that, it's just about customizing your Horde. Individual summons can also be brought in on their own by summoning spells as standard action SLAs. I'm gonna suggest Master Summoner with the Horde as his Eidolon, but if it gets killed it leaves behind 2d2 individual non-eidolon summons. 3/4 BAB seems good for him because he he doesn't seem to get a lot of iteratives (slow attack speed). So I'd probably go with d8 HD, heavy armor proficiency but no shields, martial weapon proficiency. I'd say he's a Warrior/Summoner hybrid class with a touch of Magus thrown in there. So, against "normal" enemies, he'd easily stand his own. He's clad in armor, wields a 1-h Sword, Axe, or Mace, uses Magic with the other hand, he can dish it out admirably, but he's a bit on the slowish side.
